![]() I honestly think that certain control players tend to complain at any time when control decks aren`t guaranteed to crush all creature decks in the format with ease. I even remember people on here complaining about the lack of control when UW control with Sphinx`s Rev and Supreme Verdict was in standard because "only one single control deck was viable", same as when UB Control was good in Theros-Khans Standard, and just as players complained about this in Modern when UWR Control was tier 1. I`d like to point out that people have been complaining relentlessly about this for at least six years, which is when I joined these forums. Quote from selith69 »That said, in the past year/two years I have seen wizards slowly but surely destroy control both hand and foot. ![]() ![]() IMO though, the best players are the ones that play every type and not just stick with one.Ĭontrol has been basically non-existent since the Pro Tour. If you really value skill level, you'd take up the challenge. It's just not as easy as it use to be with four mana board wipes and two mana counterspells. Somehow playing anything but control is an insult to their intelligence and skill level.Ĭontrol IS viable, the Pro-Tour had proven that. The Magic stereotype has been that control players (and to lesser extent combo players) LOVE to complain about how their favorite arch type is getting hated on by Wizards and misses the good old days where _ and _. I understand not everyone would enjoy it but I wouldn't slam on others for hating it or liking other deck styles. Maybe because control isn't everyone's cup of tea? I find midrange match ups much better because of all the interactions you have to take into account on board and in hand, much more than aggro or control. I honestly dont see the fun in that what-so-ever, they give us almost an hour to play a game - why not use it? Quote from selith69 »Indeed, its sad that he can so obviously be catering to a large populous of players which whom just want to run creatures in on the board, and attempt a kill on turn four. Though now with the seemingly known and accepted destruction of control as an archtype I no longer see the point. That said, I am at a loss right now - I love MTG and I have lived and breathed it for many many years. YES, I do realize at the last pro-tour "control" won out a lot of the top spots.but those were not at heart control decks - those were meer shells of what control used to be. When mid-range is good, control is bad.is anyone seeing a pattern here? Control was always the thinking mans game, it was a type of playstyle thay used to strike fear into the MTG community - but now a days its more/less laughed at. Anyway, each color or archetype was clearly able to take out another, and with control loosing its identity these past few years that balance has been interrupted. Does anyone remember the paper/scissors/rocks ideology of MTG.ill refresh the memory of you all.could not find the vid on youtube anymore. ![]() which is owned by Disney) is destroying a in a sense a real fabric that keeps MTG playable and together. Now, this would make since if they are trying to directly compete with hearthstone.but I feel wizards (or their head company. That said, most recently in the past 6 months I have been going back and fourth on if MTG was even worth it anymore - it seems as if they have been heading in a direction that is all creature war and little or no spells, at the end of the day a thoughtless game almost equal to heartstone. They have gutted are card draw, our counter power, and most of all our identity. That said, in the past year/two years I have seen wizards slowly but surely destroy control both hand and foot. I started plating MTG back in 1997 (around Tempest for all those keeping track), and though I have played on/off since that time I started I have always been more of a control player at heart.
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